Salganik, Dodds & Watts (2006), Science 311:854–856: 14,341-participant artificial music market; "increasing the strength of social influence increased both inequality and unpredictability of success"; "success was also only partly determined by quality"
Summary
Claim: Salganik, Dodds & Watts ran a 14,341-participant artificial music market in which participants could see (or not see) what others had downloaded. Two findings:
- "Increasing the strength of social influence increased both inequality and unpredictability of success." When people could see others' choices, the winners ran further away from the pack — and which song would win became less predictable from quality alone.
- "Success was also only partly determined by quality." Quality matters; social-influence dynamics dominate the rest.
Implication for a new site: when reviews are absent, the "rich get richer" social-influence dynamic that helps incumbents is unavailable — making first-impression design and clarity carry disproportionate weight (Stanford Web Credibility — Fogg et al. (2002/2003): ~2,684 participants, 100 sites; "design look" present in 46.1% of comments (most-cited), ahead of Information Design/Structure (28.5%) and Information Focus (25.1%)).
Source: Salganik, M. J., Dodds, P. S., & Watts, D. J. (2006). "Experimental Study of Inequality and Unpredictability in an Artificial Cultural Market." Science 311(5762):854–856.
Confidence: Verified. Large-N controlled experiment in a peer-reviewed venue.
Caveat: The study models cumulative-advantage dynamics — not a per-site conversion lift. Use it for the structural point ("social proof produces winner-take-most dynamics, and a new site is excluded from those dynamics by definition"), not for a quantitative prediction.
Related entries
Referenced by (3)
- reference Research brief: the psychology of the launch-and-wait — owner patience and visitor first impressions on a brand-new website (June 2026) relates-to
- reference Visitor-side mechanism inventory — seven cognitive mechanisms governing a first-time visitor's impression of a brand-new website (50ms first impression, halo effect, processing fluency, aesthetic-usability, Stanford credibility, trust cues real vs theater, social proof) relates-to
- reference Social proof — Cialdini, Influence: "We view a behavior as more correct in a given situation to the degree that we see others performing it"; under uncertainty, visible signals of others' choices shift decisions holding quality constant relates-to